How to Draw Guys Full Body Posing
Understanding the structure of the human body is cardinal to improving your character illustrations! With this illustrated tutorial by Eridey, learn more than almost bones, muscles and notice how the different parts of the body are connected to each other.
The key to improving is to practise our best and put our heart into what we do. Beefcake is non an piece of cake field of study, only I promise that this commodity tin exist a quick guide for y'all and become yous in the mood to keep learning. Let'south start with the building blocks of the human effigy:
The spine is the body's support, too assuasive motion in the torso. Its vertical shape differentiates humans from other species. It is not a straight line, but a bend. Its shape makes the pelvis and the rib cage tilt slightly. Let's divide it up into three parts to see it better:
- Cervical spine — supports and provides mobility to the head
- Dorsal or thoracic spine — supports the ribs.
- Lumbar spine — a little before the pelvis, connected to the sacrum.
In the neck, the cervical spine (1) is located just behind the jaw (ii). There are a variety of muscles that operate the motion of the head. The well-nigh visible one has a very, very long name (sternocleidomastoid!), but you tin can easily recognize it by its V shape, parting from the ear to the heart of the clavicles (iii). In the center of these muscles is the Adam'southward apple tree, which is more prominent in men (4).
The dorsal spine is the part that connects to the arms. You tin can draw it in many means, I similar to give it an ovoid shape that resembles the shape of the ribs (one).
The sternum (ii) closes this construction in the front end, creating, with the spine, an imaginary line that divides the body into two. Use them as a guide!
The clavicles (3) are like a bicycle handlebar, you can think of them as a shoulder support. Every time the artillery move, they volition modify direction.
In the back, you will find the scapulae or shoulder blades. They are triangle shaped and help move the arms. The shape of the back changes following the movements of these bones.
The pelvis is located at the end of the trunk, connected to the lumbar spine from the sacrum (1). On both sides yous tin see the ilium (two); and in the front, the pubis (3).
Every bit these are somewhat irregular bones, I similar to simplify them by drawing a pair of discs for the ilium, and the sacrum every bit an inverted triangle.
The ilium (1) will guide you to draw the angles of the hip. On the dorsum, these 2 dimples at the end of the spine, before reaching the buttocks, will assist us identify the sacrum (ii).
Note that female hips are generally wider than male hips — i of the main differences.
Limbs
Limbs can move in many ways, but knowing their limitations volition save us from drawing unrealistic poses (or bone-breaking poses, ouch!).
Artillery:
In the upper part of the arm (A) there is the humerus, a long and stiff bone that connects to the elbow and articulates the forearm (B).
In the forearm y'all will find the radius (ane) and the ulna (ii). These basic cantankerous to allow the rotation of the wrist. Some artists draw part of the forearm every bit a box to define its volume (3).
Tin can yous see a tiny lump just behind your wrist? (four) It is role of the ulna. You lot can employ it every bit a reference point to locate the orientation of the arm.
Legs:
In Fig. A we have the leg basic:
The femur (1) in the thigh; the knee (two) in the middle of the leg; the fibula (3) and the tibia (four) in the dogie area.
The legs should support the torso and give it the balance it needs, simply at that place is a detail that sometimes escapes usa: the legs practise not take completely vertical line. In order to attain balance, there must exist rhythm. Notice the slight inclination in the femur from the hip to the knee, and the curves (fig. B) that create the profile of the leg (side view).
Other interesting details near the leg:
Between the hip os and the femur, there is a space that can be seen as an indentation in the skin, mainly in men who have less musculus mass in that area.
In figure C, we have the ankle. Its bones are placed at dissimilar heights, with the fibula on the outer side (*) being lower.
Figure D is a back view of the knee. On the outer side (*) the muscles do non generate too much change in the contour, but on the inner side a small-scale lump is created (I take as well pointed this out in figure A).
Proportions
According to some academic standards, seven or eight heads is the ideal height of an adult. However, each person has dissimilar proportions co-ordinate to their physical characteristics. If yous compare people of different heights you will notice that individually they maintain proportions according to their ain trunk.
To show this, permit the states look at the post-obit example: two adults, a man and a adult female. Although the female figure is shorter, her body is divided into 7 heads (which fits inside the standard) and the male person effigy is only a tertiary of a head taller
In the case I have also included the figure of a child. Take into account that, at early on ages, the body has not developed completely, so their measures are a little undefined. This one is well-nigh 5 heads loftier.
Aside from this, artists do alter their characters' proportions totally out of these "ideal" ones, to emphasize their unique characteristics or to raise their drawing styles. (Just this is not an alibi to ignore the fundamentals!)
A play tricks! I like comparison elements of the same length, just to brand certain that everything is well proportioned every bit I draw. For example, the easily are near the size of the confront; the feet are every bit long as the forearm.
Another piece of data that I find fascinating is the fact that, if y'all extend your artillery, they are side to side the same length every bit your height!
Finally, four points which will help united states of america to become better at cartoon day by day.
- Observation: Study how people walk, their poses, the different types of bodies… Create a reference gallery in your mind and, if possible, take pictures!
- Recall in 3D: To understand a effigy/shape, the all-time matter is to analyze it from different perspectives.
- Research: Read well-nigh body parts, bones, muscles, functions, etc. From an artist'southward point of view is fine, you do non need to become a doctor! We are interested in those beefcake parts which affect the shapes and movements of the body.
- Describe, describe, draw! Practice cartoon the whole figure and detailed studies of some especially difficult parts.
Give thanks you very much for reading!
If yous like, you can check out my social networks and my portfolio to see some of my work.
Bring Energy and Life to Your Poses!
Source: https://www.clipstudio.net/how-to-draw/archives/161109